The Cost Of Combat in Strategy Games

Thanks to my patrons for supporting this article! Strategy games, in some ways, are all about limitations. You have limited resources to spend on units and structures at any given time, limited time to react to enemy attacks and tactics, limited attention and reaction speed to manage as you try to eke the most out of…

The Balance of Power: Progression and Equilibrium in Real-Time Strategy Games

This is my 4th patron-supported article. Thanks to everyone who supports me, both financially and otherwise. I deeply appreciate everyone who pays attention to what I write, challenges my ideas, and engages with me in thinking about the fascinating experience that is real-time strategy gaming. My particular thanks to Ashes and Ian Richard (@McTeddyGames), my…

More on Random Numbers in Company of Heroes 2

Earlier this week, I published a piece on RTSGuru.com entitled “Random Numbers: The Cinematic Experience and Company of Heroes 2“. In it, I attested that the random number generation model used in Relic’s RTS games is core to the Company of Heroes and Dawn of War experience, (which essentially amounts to dice rolling for the outcome…

My little MOBA rant

As I am increasingly disinterested in StarCraft 2 or C&C, traditional RTS-style economy management, a number of other options for alternatives have opened up to me. It’s a pretty short list, as the RTS genre itself is pretty niche. Tactics games, or “tactical RTS” games which either simply focus more on unit management or completely…