The Cost Of Combat in Strategy Games

Thanks to my patrons for supporting this article! Strategy games, in some ways, are all about limitations. You have limited resources to spend on units and structures at any given time, limited time to react to enemy attacks and tactics, limited attention and reaction speed to manage as you try to eke the most out of…

Spellforce 3 Open Beta Weekend Impressions

I try to stay abreast of what’s coming up in the strategy game space, but miss out on them far more often than I’d like. Thankfully “cataclaw,” an RTS player who I met thanks to our mutual appreciation of the Company of Heroes series, pointed out to me last week that Spellforce 3, an RTS/RPG…

The Balance of Power: Progression and Equilibrium in Real-Time Strategy Games

This is my 4th patron-supported article. Thanks to everyone who supports me, both financially and otherwise. I deeply appreciate everyone who pays attention to what I write, challenges my ideas, and engages with me in thinking about the fascinating experience that is real-time strategy gaming. My particular thanks to Ashes and Ian Richard (@McTeddyGames), my…

Some Inspired Designs in Relic’s RTS Titles

I’m not going to mince words here. Relic’s games are a breath of fresh air in the real-time strategy space. They always have been. Their inaugural title, Homeworld, was a breathtaking testament to what strategy games could be, and remains one of the iconic and noteworthy pillars of the real-time strategy space. In terms of both storytelling…

Wayward’s Watchlist – Upcoming Strategy Games I’m Keeping Tabs On

The games industry moves at a frenetic pace. Even keeping abreast of the AAA shooter and MMO market can be hectic at times, to say nothing of the hordes of B list and indie titles that bombard gamers constantly. Sadly, this means that it’s quite easy for games to slip between the cracks. Even more frustrating to me…