The Balance of Power: Progression and Equilibrium in Real-Time Strategy Games

This is my 4th patron-supported article. Thanks to everyone who supports me, both financially and otherwise. I deeply appreciate everyone who pays attention to what I write, challenges my ideas, and engages with me in thinking about the fascinating experience that is real-time strategy gaming. My particular thanks to Ashes and Ian Richard (@McTeddyGames), my […]

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Wargame: Red Dragon Non-Review

NOTE – this article was originally published in June of 2014 on the website RTSGuru.com, a website which has since closed down. In an effort to preserve the writing it has been reposted, unaltered, here by Brandon “wayward strategist” Casteel – the original author and proprietor of this site. Wargame: Red Dragon is one of the best […]

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Grey Goo non-review

I’m going to start by saying that I already covered a lot of ground on the topic of Grey Goo in my preview which I released just under 2 weeks ago. I’m going to endeavor to not cover the same topics the same way I did before. I also, and I cannot stress this enough, am intentionally […]

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