I’m not going to mince words here. Relic’s games are a breath of fresh air in the real-time strategy space. They always have been. Their inaugural title, Homeworld, was a breathtaking testament to what strategy games could be, and remains one of the iconic and noteworthy pillars of the real-time strategy space. In terms of both storytelling and creative vision, Homeworld remains virtually unmatched almost a decade after its release. From Homeworld, Relic went on… Read More
One of my primary goals in designing my first StarCraft 2 mod, currently operating under the name ‘Remnants‘ is to encourage players to maintain an awareness and force presence in multiple areas of the map. And while I am working on implementing a variety of methods for encouraging this behavior, one of the primary systems for this is how I’m planning to implement my secondary ‘Power’ or Energy resource.
Almost since the inception of games, game designers have known that giving all participants universal and precise access to complete information about a game’s state can be a roadblock to the skill and fun derived from playing. In card games such as War, Rummy, Blackjack and Poker for instance, at least one or more of each player’s cards is known only to that player, thus introducing a level of uncertainty about the relative position each… Read More