The Cost Of Combat in Strategy Games

Thanks to my patrons for supporting this article! Strategy games, in some ways, are all about limitations. You have limited resources to spend on units and structures at any given time, limited time to react to enemy attacks and tactics, limited attention and reaction speed to manage as you try to eke the most out of…

Mechanical Parity in Remnants Faction Design

One thing that I tend to take issue with in RTS design is the concept of the “easy” or “beginner” faction, or when factions have drastically different requirements in terms of mechanical complexity or demand. Ideally, for balanced multiplayer, all players would be taking roughly the same amount of actions over the course of a match regardless…

My thoughts about Grey Goo

I consider myself a long time fan of Petroglyph games. I put possibly upwards of 100 hours into Universe at War, and was perhaps one of the only people who signed up for Games for Windows Live solely to play ranked multiplayer in the game. I was in the beta for aborted games Mytheon and…