This is my second patron supported article! If you enjoyed it, please consider supporting me on Patreon. Thanks! https://www.patreon.com/waywardRTS I’ll admit, despite the popularity of mobile or web-based strategy games, I never thought I’d set out to write an article talking about one of them in a positive light. While I’ve played a pretty decent cross section, from Star Wars: Commander, Age of Empires: Castle Siege, C&C: Tiberium Alliances, Vega Conflict, Battle… Read More
NOTE – this article was originally published in June of 2014 on the website RTSGuru.com, a website which has since closed down. In an effort to preserve the writing it has been reposted, unaltered, here by Brandon “wayward strategist” Casteel – the original author and proprietor of this site. Wargame: Red Dragon is one of the best games you might never play. The third entry in Eugen System’s Wargame franchise, this is a game… Read More
I’ve been hard at work on my first StarCraft 2 mod, Remnants, lately, and I’m excited to share what I’ve currently got implemented. Also, I’m putting to paper my road to actually getting this little game into peoples’ hands. Some units have changed slightly since the last time I wrote about the Constructor’s Tier 1 tech level, but much of this might be familiar to anyone who’s read my modder’s diary before.
Not too long ago, I took a quick look at freshly-minted RTS Homeworld: Deserts of Kharak, the mobile-base, ground based Homeworld prequel. The content of that article was derived solely from my experiences in the tutorial and the first several missions of the campaign: hopefully valuable information to some of you, but by necessity incomplete in capturing the whole player experience when playing this game. I’m now back with tons more gameplay and ladder… Read More
January 2016 has been a huge month for RTS. We’ve seen the launch of Homeworld: Deserts of Kharak and an expansion to classic Age of Empires title Age of Mythology; we’ve seen Stardock’s Ashes of the Singularity enter beta in preparation for a launch later this year. And now, one of 2015’s most underrated RTS has received a free expansion. Yeah, a free expansion.
This article has been reposted from RTSGuru.com, which has been decommissioned. I’ll be periodically reposting some of my best writing from that site, in an effort to preserve it. Thanks for your patience if you’ve already read this! Ah, the Brotherhood of Nod. Easily one of the most famous, or notorious, organizations in RTS history. What RTS gamer hasn’t heard of and either admired or reviled the prophet Kane and his minions? Sadly, nowadays… Read More
I mentioned this briefly in a previous article and will open again with it here: having played my fair share of strategy and tactics games, I’ve come to this conclusion: if your game removes a facet of the core RTS experience (like base building) it must include additional mechanics/game systems of at least comparable complexity and depth to account for this removal. Base building, for instance, provides the player with a large array of… Read More