Random thoughts on resource management in RTS

Strategy games, especially those in the Real Time Strategy genre, tend to follow a common formula. In each match, the players start with limited resources: typically, a single “command center” structure and a handful of scouting or economy-focused units, depending on the systems the game uses for resource gathering. From there, players will typically mine,…

An argument against the turtle

OK, this post is really not about the animal the turtle. I have nothing against those, and in fact think that turtles are kind of interesting. No, this is about the phenomenon of ‘turtling’ in strategy games.

My little MOBA rant

As I am increasingly disinterested in StarCraft 2 or C&C, traditional RTS-style economy management, a number of other options for alternatives have opened up to me. It’s a pretty short list, as the RTS genre itself is pretty niche. Tactics games, or “tactical RTS” games which either simply focus more on unit management or completely…