The Balance of Power: Progression and Equilibrium in Real-Time Strategy Games

This is my 4th patron-supported article. Thanks to everyone who supports me, both financially and otherwise. I deeply appreciate everyone who pays attention to what I write, challenges my ideas, and engages with me in thinking about the fascinating experience that is real-time strategy gaming. My particular thanks to Ashes and Ian Richard (@McTeddyGames), my […]

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My little MOBA rant

As I am increasingly disinterested in StarCraft 2 or C&C, traditional RTS-style economy management, a number of other options for alternatives have opened up to me. It’s a pretty short list, as the RTS genre itself is pretty niche. Tactics games, or “tactical RTS” games which either simply focus more on unit management or completely […]

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