Some Inspired Designs in Relic’s RTS Titles

I’m not going to mince words here. Relic’s games are a breath of fresh air in the real-time strategy space. They always have been. Their inaugural title, Homeworld, was a breathtaking testament to what strategy games could be, and remains one of the iconic and noteworthy pillars of the real-time strategy space. In terms of both storytelling…

Remnants Modder’s Diary – The State of the Mod

I’ve been hard at work on my first StarCraft 2 mod, Remnants, lately, and I’m excited to share what I’ve currently got implemented. Also, I’m putting to paper my road to actually getting this little game into peoples’ hands. Some units have changed slightly since the last time I wrote about the Constructor’s Tier 1 tech level, but…

In the Dunes, the Carriers: Deserts of Kharak Non-Review

Not too long ago, I took a quick look at freshly-minted RTS Homeworld: Deserts of Kharak, the mobile-base, ground based Homeworld prequel. The content of that article was derived solely from my experiences in the tutorial and the first several missions of the campaign: hopefully valuable information to some of you, but by necessity incomplete in…

News: Grey Goo Gets Expansion, Price Reduction

January 2016 has been a huge month for RTS. We’ve seen the launch of Homeworld: Deserts of Kharak and an expansion to classic Age of Empires title Age of Mythology; we’ve seen Stardock’s Ashes of the Singularity enter beta in preparation for a launch later this year. And now, one of 2015’s most underrated RTS…

RTS Retrospective: The Brotherhood of Nod

This article has been reposted from RTSGuru.com, which has been decommissioned. I’ll be periodically reposting some of my best writing from that site, in an effort to preserve it. Thanks for your patience if you’ve already read this! Ah, the Brotherhood of Nod. Easily one of the most famous, or notorious, organizations in RTS history. What RTS…

A Brief Look at Stardock’s RTS Lineup

There aren’t very many well known companies making RTS today. The foremost company that comes to mind, of course, when discussing RTS is Blizzard Entertainment, who are set to release Legacy of the Void (after which, who knows whether they’ll return to RTS any time soon). Then there’s Relic, the creators of Company of Heroes and…

My first SC2 Arcade project: “Remnants”

A couple months ago, I wrote up a thought experiment about a strategy game in which no resource was plentiful, a so-called “scarce-resource RTS.” Since then, I’ve been working on a mod for StarCraft 2 intended to prototype and experiment with this idea. Mostly for my own edification, I’m going to write up a brief…