Wayward Strategist

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I’m not going to mince words here. Relic’s games are a breath of fresh air in the real-time strategy space. They always have been. Their inaugural title, Homeworld, was a breathtaking testament to what strategy games could be, and remains one of the iconic and noteworthy pillars of the real-time strategy space. In terms of both storytelling and creative vision, Homeworld remains virtually unmatched almost a decade after its release. From Homeworld, Relic went on… Read More

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I’ve been hard at work on my first StarCraft 2 mod, Remnants, lately, and I’m excited to share what I’ve currently got implemented. Also, I’m putting to paper my road to actually getting this little game into peoples’ hands. Some units have changed slightly since the last time I wrote about the Constructor’s Tier 1 tech level, but much of this might be familiar to anyone who’s read my modder’s diary before.

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Not too long ago, I took a quick look at freshly-minted RTS Homeworld: Deserts of Kharak, the mobile-base, ground based Homeworld prequel. The content of that article was derived solely from my experiences in the tutorial and the first several missions of the campaign: hopefully valuable information to some of you, but by necessity incomplete in capturing the whole player experience when playing this game. I’m now back with tons more gameplay and ladder… Read More

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January 2016 has been a huge month for RTS. We’ve seen the launch of Homeworld: Deserts of Kharak and an expansion to classic Age of Empires title Age of Mythology; we’ve seen Stardock’s Ashes of the Singularity enter beta in preparation for a launch later this year. And now, one of 2015’s most underrated RTS has received a free expansion. Yeah, a free expansion.

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This article has been reposted from RTSGuru.com, which has been decommissioned. I’ll be periodically reposting some of my best writing from that site, in an effort to preserve it. Thanks for your patience if you’ve already read this! Ah, the Brotherhood of Nod. Easily one of the most famous, or notorious, organizations in RTS history. What RTS gamer hasn’t heard of and either admired or reviled the prophet Kane and his minions? Sadly, nowadays… Read More

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There aren’t very many well known companies making RTS today. The foremost company that comes to mind, of course, when discussing RTS is Blizzard Entertainment, who are set to release Legacy of the Void (after which, who knows whether they’ll return to RTS any time soon). Then there’s Relic, the creators of Company of Heroes and Dawn of War, not to speak of classics like Homeworld and Impossible Creatures. There’s Petroglyph, with Grey… Read More

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A couple months ago, I wrote up a thought experiment about a strategy game in which no resource was plentiful, a so-called “scarce-resource RTS.” Since then, I’ve been working on a mod for StarCraft 2 intended to prototype and experiment with this idea. Mostly for my own edification, I’m going to write up a brief and broad overview of the project, outlining the theme, salient features, inspirations, and my overall goals for… Read More