Wayward Strategist

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This is my second patron supported article! If you enjoyed it, please consider supporting me on Patreon. Thanks! https://www.patreon.com/waywardRTS I’ll admit, despite the popularity of mobile or web-based strategy games, I never thought I’d set out to write an article talking about one of them in a positive light. While I’ve played a pretty decent cross section, from Star Wars: Commander, Age of Empires: Castle Siege, C&C: Tiberium Alliances, Vega Conflict, Battle… Read More

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I’m not going to mince words here. Relic’s games are a breath of fresh air in the real-time strategy space. They always have been. Their inaugural title, Homeworld, was a breathtaking testament to what strategy games could be, and remains one of the iconic and noteworthy pillars of the real-time strategy space. In terms of both storytelling and creative vision, Homeworld remains virtually unmatched almost a decade after its release. From Homeworld, Relic went on… Read More

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I don’t post to this site much any more (something I’m hoping to do better with from here on out) but I had to break my long silence to share this with you all. Ashes of the Singularity is a new twist on the large-scale RTS formula, a beast quite different from other large-scale RTS such as Supreme Commander or Planetary Annihilation. Its focus is almost more tactical than economical, and it uses… Read More

TWCT

Let’s go back to 1997. Personal computers, while not quite still in their infancy, were at best approaching adolescence. This was the age of large cream-coloured cases that would sit on the desk with the bulky cathode ray tube (CRT) monitors above them. Owning one was still a novelty, and it was still considered unusual for one to be connected to the budding internet. I was five years old at the time,… Read More

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Most of the time, when someone talks or writes about a large-scale RTS (that is, an RTS which allows the player to control hundreds or thousands of individual units as opposed to tens or dozens) they’re speaking about a game in the lineage of the venerable Total Annihilation. Total Annihilation: Kingdoms, Supreme Commander 1 and 2, and Planetary Annihilation, are among the most well-known and popular large-scale RTS. All of these games… Read More

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I have this theory I’ve slowly been developing about RTS games design. I touched on it briefly in my overview of action RTS AirMech, and again in my first “RTS Design Thought” article where I briefly discussed the implications of economic automation. I suppose I need to, at some point, sit down and write it out in full, in bald words, but I am unsure I’m prepared at this point to commit it… Read More

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At long last, we are getting another RTS set in the dystopian WH:40k universe! This time, the developer is ditching the Space Marines in favor of, well, actual space. This latest entrant goes by the name of Battlefleet Gothic: Armada. We have, of course had Warhammer 40k real-time strategy games in the past: Relic’s beloved Dawn of War franchise being the most notable, but this is the first developer foray into the cold harsh void of space.