Etherium Early Impressions

Going into 2015, the RTS playing field is pretty sparce. There’s StarCraft 2, of course, and Company of Heroes 2. Grey Goo, Offworld Trading Company, Homeworld Remastered, Wargame and Age of Empires 2 HD, and (at a stretch since this isn’t really an RTS) Total War Attila are the main players right now, off the…

Random thoughts on resource management in RTS

Strategy games, especially those in the Real Time Strategy genre, tend to follow a common formula. In each match, the players start with limited resources: typically, a single “command center” structure and a handful of scouting or economy-focused units, depending on the systems the game uses for resource gathering. From there, players will typically mine,…

More on Random Numbers in Company of Heroes 2

Earlier this week, I published a piece on RTSGuru.comĀ entitled “Random Numbers: The Cinematic Experience and Company of Heroes 2“. In it, I attested that the random number generation model used in Relic’s RTS games is core to the Company of Heroes and Dawn of War experience, (which essentially amounts to dice rolling for the outcome…