RTS Design Thought – Control of Economic Processes

I mentioned this briefly in a previous article and will open again with it here: having played my fair share of strategy and tactics games, I’ve come to this conclusion: if your game removes a facet of the core RTS experience (like base building) it must include additional mechanics/game systems of at least comparable complexity and depth…

Some Inspired Designs in the Dune RTS Series

Dune 2 is considered one of the founding games of the real-time strategy genre, and as such it is often given place of pride by veteran RTS players (especially those who prefer Westwood’s style of game design). And, coming back to the game and its sequels as an adult with a more critical eye for games…