Giving Planetary Annihilation another chance turned out really well!

As a self-described “tactics and wargamer”, I tend to focus my energy on games that put their emphasis on unit control, e.g. “micro” over economics, e.g. “macro.” I have nothing against macro, per se, but personally feel that smashing tanks or alien bugs or what have you into other tanks and alien bugs is considerably…

Random thoughts on resource management in RTS

Strategy games, especially those in the Real Time Strategy genre, tend to follow a common formula. In each match, the players start with limited resources: typically, a single “command center” structure and a handful of scouting or economy-focused units, depending on the systems the game uses for resource gathering. From there, players will typically mine,…

An argument against the turtle

OK, this post is really not about the animal the turtle. I have nothing against those, and in fact think that turtles are kind of interesting. No, this is about the phenomenon of ‘turtling’ in strategy games.