Recently with two games I’ve been enjoying, Act of Aggression and Homeworld:  Deserts of Kharak, I have run into some of the systems in the game that I wanted more information on. I looked within the game itself and didn’t really find any help so I turned to internet looking for an official website with what I was looking for. I was quickly disappointed for when I arrived at the Homeworld website… Read More

Once upon a time, a studio that likely would have been considered “indie” by today’s standards called Cavedog Entertainment created a real time strategy game called Total Annihilation. The game tells the story of a relentless, multi-millennium intergalactic war between two factions: the all powerful Core, and the rebel Arm. Humanity has become entirely extinct and in its place: self-replicating machines continue to vie for domination where the “only acceptable outcome is the… Read More

I have this theory I’ve slowly been developing about RTS games design. I touched on it briefly in my overview of action RTS AirMech, and again in my first “RTS Design Thought” article where I briefly discussed the implications of economic automation. I suppose I need to, at some point, sit down and write it out in full, in bald words, but I am unsure I’m prepared at this point to commit it… Read More

At long last, we are getting another RTS set in the dystopian WH:40k universe! This time, the developer is ditching the Space Marines in favor of, well, actual space. This latest entrant goes by the name of Battlefleet Gothic: Armada. We have, of course had Warhammer 40k real-time strategy games in the past: Relic’s beloved Dawn of War franchise being the most notable, but this is the first developer foray into the cold harsh void of space.

One of my primary goals in designing my first StarCraft 2 mod, currently operating under the name ‘Remnants‘ is to encourage players to maintain an awareness and force presence in multiple areas of the map. And while I am working on implementing a variety of methods for encouraging this behavior, one of the primary systems for this is how I’m planning to implement my secondary ‘Power’ or Energy resource.

Not too long ago, I took a quick look at freshly-minted RTS Homeworld: Deserts of Kharak, the mobile-base, ground based Homeworld prequel. The content of that article was derived solely from my experiences in the tutorial and the first several missions of the campaign: hopefully valuable information to some of you, but by necessity incomplete in capturing the whole player experience when playing this game. I’m now back with tons more gameplay and ladder… Read More

January 2016 has been a huge month for RTS. We’ve seen the launch of Homeworld: Deserts of Kharak and an expansion to classic Age of Empires title Age of Mythology; we’ve seen Stardock’s Ashes of the Singularity enter beta in preparation for a launch later this year. And now, one of 2015’s most underrated RTS has received a free expansion. Yeah, a free expansion.