Brad Wardell provides us with exclusive information about Ashes: Escalation

Back when it launched, I made a bit of a to-do about large-scale RTS Ashes of the Singularity. While I greatly enjoy Supreme Commander and Planetary Annihilation, I’ve honestly gotten a bit tired of the overwhelming preponderance of large-scale RTS tweaking Chris Taylor’s Total Annihilation formula. While Ashes was refreshing, mechanically, I did have some quibbles with it. Among […]

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RTS Thursday – 8 Bit Armies

Originally posted on eXplorminate:
Despite the fact that there hasn’t been a new, official entrant in the series since March of 2009, Command and Conquer (C&C) remains one of my all-time favorite real-time strategy franchises. To me, C&C is one of the cleanest and most elegant approaches to RTS design in existence. I’ve written before…

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