The Balance of Power: Progression and Equilibrium in Real-Time Strategy Games

This is my 4th patron-supported article. Thanks to everyone who supports me, both financially and otherwise. I deeply appreciate everyone who pays attention to what I write, challenges my ideas, and engages with me in thinking about the fascinating experience that is real-time strategy gaming. My particular thanks to Ashes and Ian Richard (@McTeddyGames), my […]

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Historical RTS: Z

This is my 3rd patron-supported article. Thanks to everyone who supports me, it means the world to me.  Every so often, I return to one of the RTS I played when I was a kid. Some of these are broadly popular, like StarCraft or WarCraft or Tiberian Sun. Some may be less so, like Earth […]

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Merry Christmas – Wayward Strategy Deserts of Kharak Giveaway.

I have made no bones about proclaiming Deserts of Kharak my most-enjoyed RTS experience this year. Its visual direction and mechanical design are compelling: capturing the haunting, stark brutality of the Homeworld franchise, while pulling the user along on one of the best narrative experiences in the RTS space. I also enjoyed the game’s multiplayer […]

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Wargame: Red Dragon Non-Review

NOTE – this article was originally published in June of 2014 on the website RTSGuru.com, a website which has since closed down. In an effort to preserve the writing it has been reposted, unaltered, here by Brandon “wayward strategist” Casteel – the original author and proprietor of this site. Wargame: Red Dragon is one of the best […]

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