This is my second patron supported article! If you enjoyed it, please consider supporting me on Patreon. Thanks! https://www.patreon.com/waywardRTS I’ll admit, despite the popularity of mobile or web-based strategy games, I never thought I’d set out to write an article talking about one of them in a positive light. While I’ve played a pretty decent cross section, from Star Wars: Commander, Age of Empires: Castle Siege, C&C: Tiberium Alliances, Vega Conflict, Battle… Read More

I have made no bones about proclaiming Deserts of Kharak my most-enjoyed RTS experience this year. Its visual direction and mechanical design are compelling: capturing the haunting, stark brutality of the Homeworld franchise, while pulling the user along on one of the best narrative experiences in the RTS space. I also enjoyed the game’s multiplayer while its community was active. It just so happens that I have a spare key for Deserts… Read More

This post is supported by Patreon. The MOBA genre of games grew into popularity with the WarCraft 3 mod Defense of the Ancients or Dota Allstars, and took off like wildfire with the advent of Riot Games’ League of Legends. Now, roughly 7 years after the launch of League, MOBAs are a saturated genre, with their own sub-genres, spinoffs, and so on. More or less coincident with this, or perhaps slightly before, was the beginning… Read More

NOTE – this article was originally published in June of 2014 on the website RTSGuru.com, a website which has since closed down. In an effort to preserve the writing it has been reposted, unaltered, here by Brandon “wayward strategist” Casteel – the original author and proprietor of this site. Wargame: Red Dragon is one of the best games you might never play. The third entry in Eugen System’s Wargame franchise, this is a game… Read More

I’m not going to mince words here. Relic’s games are a breath of fresh air in the real-time strategy space. They always have been. Their inaugural title, Homeworld, was a breathtaking testament to what strategy games could be, and remains one of the iconic and noteworthy pillars of the real-time strategy space. In terms of both storytelling and creative vision, Homeworld remains virtually unmatched almost a decade after its release. From Homeworld, Relic went on… Read More

Originally posted on SCRAP mod:
For a real-time strategy game, the design of the game’s maps is perhaps as important as the design of the units and factions themselves. This is nowhere more evident than in the Company of Heroes and StarCraft games, where map design conventions alone have been responsible for power shifts between factions in the respective franchise’s competitive scenes. Context An easy for-instance is the design of maps in StarCraft…

Back when it launched, I made a bit of a to-do about large-scale RTS Ashes of the Singularity. While I greatly enjoy Supreme Commander and Planetary Annihilation, I’ve honestly gotten a bit tired of the overwhelming preponderance of large-scale RTS tweaking Chris Taylor’s Total Annihilation formula. While Ashes was refreshing, mechanically, I did have some quibbles with it. Among my major issues was what felt like a light roster of units, especially in regards to air… Read More