RTS101 – Evolve or Die

Please note – this article is an attempt to address a fairly common issue I see with novice players of real-time strategy games: a sense of complacency Strategy games, especially real-time strategy games, are often seen as inaccessible or intimidating to the uninitiated. Most other genres, from first-person shooters to role-playing games often have fairly […]

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Battlefield uncertainty and fog of war

Almost since the inception of games, game designers have known that giving all participants universal and precise access to complete information about a game’s state can be a roadblock to the skill and fun derived from playing. In card games such as War, Rummy, Blackjack and Poker for instance, at least one or more of each player’s cards […]

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