RTS101 – Blobs

An undifferentiated mass sweeping across all in its path, unmaking. That’s the blob. This is, of course, a passable definition of a “blob” in real-time strategy games, as well. This ‘tactic’ – if it can truly be called such – is when a player, regardless of unit diversity, is able to simply select a large […]

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RTS101 – Ladder Anxiety

This article has been reposted from RTSGuru.com, which appears to have been recently decommissioned. I’ll be periodically reposting some of my best writing from that site, in the efforts to preserve it. Thanks for your patience if you’ve already read this! I love real time strategy games. To me, nothing in gaming is quite as […]

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