Wayward Strategist

Recently I’ve had some great discussions about various real time strategy mechanics that have popped up a few times but went away. I really enjoyed the conversations so I decided to...

Few strategies are as iconic in their fear inducing nature as the Zerg Rush from Starcraft. Its prevalence goes beyond Starcraft or even real time strategies, Google has even honored it,...

In this inaugural episode of the Rebellious Tacticians show, Wayward and Topher talk about StarCraft 2 Legacy of the Void, working through its campaign, co-op mode, multiplayer and upcoming mission DLC....

Last week, I wrote a piece in which I attempted to define what an RTS is. Working from that definition and some of the points made in that article, I would...

An undifferentiated mass sweeping across all in its path, unmaking. That’s the blob. This is, of course, a passable definition of a “blob” in real-time strategy games, as well. This ‘tactic’...

Part 1: Single Player Part 2: Multiplayer Over the past two articles we’ve looked how map design and time can be used by designers to help the player interact with their...

This article has been reposted from RTSGuru.com, which appears to have been recently decommissioned. I’ll be periodically reposting some of my best writing from that site, in the efforts to preserve...