A Brief Look at Stardock’s RTS Lineup

There aren’t very many well known companies making RTS today. The foremost company that comes to mind, of course, when discussing RTS is Blizzard Entertainment, who are set to release Legacy of the Void (after which, who knows whether they’ll return to RTS any time soon). Then there’s Relic, the creators of Company of Heroes and…

Mech yourself before you wreck yourself… Servo preview

There is a much beloved convention in RTS games that players always seem to feel that they see too little of: the ability to design one’s own units. Earth 2150 is a standout example of this, where the player is able to research a variety of chassis, weapons, and defensive options and bolt them together…

Victory – A Couple of Thoughts

I was a rabid fan of End of Nations. Look at the earliest posts in this blog. I thought End of Nations was going to be a huge, transformative game. I vouched for Victory when it was on Kickstarter. I analyzed the EoN comics. On RTSGuru, I wrote guides for each class, and tons of…

A couple of quick thoughts about AirMech

I have this rule about RTS design. I’m not a game designer, but having played my fair share of strategy and tactics games, I’ve come to this conclusion: if your game removes a facet of the RTS experience (base building, for instance) it must include additional mechanics/game systems of at least comparable complexity and depth…

Etherium Early Impressions

Going into 2015, the RTS playing field is pretty sparce. There’s StarCraft 2, of course, and Company of Heroes 2. Grey Goo, Offworld Trading Company, Homeworld Remastered, Wargame and Age of Empires 2 HD, and (at a stretch since this isn’t really an RTS) Total War Attila are the main players right now, off the…

Offworld Trading Company First Impressions

Real-time strategy games are, in a way, games of competitive economics. Within the framework of a real-time strategy match, in almost every case players are asked to build an economy – building and growing an income comprised of 1 or more resources (often, 2 – 4 resources of varying application and scarcity) and commit those…

Grey Goo non-review

I’m going to start by saying that I already covered a lot of ground on the topic of Grey Goo in my preview which I released just under 2 weeks ago. I’m going to endeavor to not cover the same topics the same way I did before. I also, and I cannot stress this enough, am intentionally…