Some Inspired Designs in Relic’s RTS Titles

I’m not going to mince words here. Relic’s games are a breath of fresh air in the real-time strategy space. They always have been. Their inaugural title, Homeworld, was a breathtaking testament to what strategy games could be, and remains one of the iconic and noteworthy pillars of the real-time strategy space. In terms of both storytelling…

5 Older RTS Games That Still Play Well Today

So I’ve struggled to really love the two most recent “big” RTS games to come out recently, Homeworld: Deserts of Kharak  and Ashes of the Singularity, I still enjoy them but they aren’t holding my interest so far. So the past few weeks I’ve gone down RTS memory lane and played some of the older…

Ashes of the Singularity Game Overview

Most of the time, when someone talks or writes about a large-scale RTS (that is, an RTS which allows the player to control hundreds or thousands of individual units as opposed to tens or dozens) they’re speaking about a game in the lineage of the venerable Total Annihilation. Total Annihilation: Kingdoms, Supreme Commander 1 and…

In the Dunes, the Carriers: Deserts of Kharak Non-Review

Not too long ago, I took a quick look at freshly-minted RTS Homeworld: Deserts of Kharak, the mobile-base, ground based Homeworld prequel. The content of that article was derived solely from my experiences in the tutorial and the first several missions of the campaign: hopefully valuable information to some of you, but by necessity incomplete in…

Sand in Uncomfortable Places: Deserts of Kharak First Impressions

I remember the first time I ever played Homeworld. It doesn’t make for a great story, but I can vividly remember being simply blown away by the ability to move units, meaningfully, in 3 dimensions in an RTS, and by the simply haunting visuals often encountered in the game. The mothership hanging in space like…

RTS Retrospective: The Brotherhood of Nod

This article has been reposted from RTSGuru.com, which has been decommissioned. I’ll be periodically reposting some of my best writing from that site, in an effort to preserve it. Thanks for your patience if you’ve already read this! Ah, the Brotherhood of Nod. Easily one of the most famous, or notorious, organizations in RTS history. What RTS…

A couple of thoughts about Titanfall

It’s been quite a while since I’ve metaphorically penned any words here, and I hope to be able to expand the content I produce under the Wayward Strategist brand in 2016. This post will, also, not be about strategy games, but instead about a first-person shooter: Titanfall. Timely, right? Yesterday afternoon, I saw and commented…