Wayward Strategist
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I’m not going to mince words here. Relic’s games are a breath of fresh air in the real-time strategy space. They always have been. Their inaugural title, Homeworld, was a breathtaking testament...

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Recently with two games I’ve been enjoying, Act of Aggression and Homeworld:  Deserts of Kharak, I have run into some of the systems in the game that I wanted more information...

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Recently I’ve had some great discussions about various real time strategy mechanics that have popped up a few times but went away. I really enjoyed the conversations so I decided to...

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Few strategies are as iconic in their fear inducing nature as the Zerg Rush from Starcraft. Its prevalence goes beyond Starcraft or even real time strategies, Google has even honored it,...

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Wayward recently republished a great article on what future real time strategy games have to do to help themselves succeed. He lists three things that he feels will be key in...

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In my last post we discussed how map design can greatly impact the quality of single player missions. At the end we came away with the conclusions that what we want...