You’re Creepin’ Me Out! Some Thoughts About Creep Camps In RTS Multiplayer

This is my 6th patron-supported article. Thanks to everyone who supports me, both financially and otherwise. I deeply appreciate everyone who pays attention to what I write, challenges my ideas, and engages with me in thinking about the fascinating experience that is real-time strategy gaming. I’ve been thinking a bit lately about a system included […]

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Let’s Talk About Combat Phases

This is my 5th patron-supported article. Thanks to everyone who supports me, both financially and otherwise. I deeply appreciate everyone who pays attention to what I write, challenges my ideas, and engages with me in thinking about the fascinating experience that is real-time strategy gaming. My particular thanks to Ashes and Xiao Hu, my top […]

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Stardock releases another substantial update for Ashes of the Singularity

In a world where strategy games are the veritable red-headed stepchildren of the games industry, it’s refreshing and welcome to see a company like Stardock put so much energy into long-term support of their lineups. All of their recent games: from Sorcerer King to Galactic Civilizations III, to Offworld Trading Company and Ashes of the Singularity, […]

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8 Bit Invaders Giveaway

From humble beginnings, Petroglyph’s “8 Bit” series has some quite a long way. They’ve gone from 1 faction at launch to 6, with army themes including near future military, WarCraft 2-esque high fantasy, and most recently they’ve added 2 science fiction factions. The games have 2 campaigns in each version, and recently their free-form territory […]

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