Remnants Mod – Faction Lore

As a hobbyist modder, I think it’s more than a bit presumptuous to have a “developer diary.” I’m not a developer, I’m using existing art assets and existing game systems, and simply tweaking them in the hopes of creating a game-within-a-game that has some merit as a competitive real-time strategy experience. But still, I am…

My first SC2 Arcade project: “Remnants”

A couple months ago, I wrote up a thought experiment about a strategy game in which no resource was plentiful, a so-called “scarce-resource RTS.” Since then, I’ve been working on a mod for StarCraft 2 intended to prototype and experiment with this idea. Mostly for my own edification, I’m going to write up a brief…

Thought experiment: scarce-resource RTS

I’ve written before about how I see RTS games lie along a sliding scale of economics, with games like Sins of a Solar Empire or Supreme Commander at one end, and games like¬†Dawn of War 2 at the other end, with titles like StarCraft or Command and Conquer in the middle. This is more than…