Modder’s Diary – Name Changes and Milestones

Back in July,  I wrote a post covering the progress I’ve made on my StarCraft 2 mod, whose working title was “Remnants.” In one short month, I’ve come a surprising way (given how slowly I’d been working, any progress feels like a lot) and I wanted to share it with anyone who might be interested.

Remnants Modder’s Diary – The State of the Mod

I’ve been hard at work on my first StarCraft 2 mod, Remnants, lately, and I’m excited to share what I’ve currently got implemented. Also, I’m putting to paper my road to actually getting this little game into peoples’ hands. Some units have changed slightly since the last time I wrote about the Constructor’s Tier 1 tech level, but…

Remnants Modder’s Diary – Core Game Systems Detailed

Last year I drafted a (semi) formal post talking about my plans to produce My first SC2 Arcade project: “Remnants”. I followed up with early descriptions of both factions and covering each faction’s Tier 1 units (though I have since changed some of the Dendrites Tier 1 units and added some to the Constructors). Now, since I’ve…

Some thoughts about the power system in Remnants

One of my primary goals in designing my first StarCraft 2 mod, currently operating under the name ‘Remnants‘ is to encourage players to maintain an awareness and force presence in multiple areas of the map. And while I am working on implementing a variety of methods for encouraging this behavior, one of the primary systems for…

Mechanical Parity in Remnants Faction Design

One thing that I tend to take issue with in RTS design is the concept of the “easy” or “beginner” faction, or when factions have drastically different requirements in terms of mechanical complexity or demand. Ideally, for balanced multiplayer, all players would be taking roughly the same amount of actions over the course of a match regardless…

Remnants StarCraft 2 Mod Update: Dendrites Units (Tier 1)

About a week ago I shared some information about the Tier 1 units of the first faction in my in-progress StarCraft 2 mod, the working title of which is Remnants – the faction in question is called the Constructors. I’ve now completed an initial design pass of the units described in that blog post and have moved…

Remnants StarCraft 2 Mod Update: Constructors Units (Tier 1)

I’ve been a fan of RTS for as long as I can remember, having played WarCraft: Orcs and Humans shortly after its release up to and including modern, just-released RTS like Act of Aggression and in-progress games like Servo. It’s no surprise to readers of this site, but real-time strategy games are my passion, and…