RTS Games need more iconic characters

Master Chief. Kratos. Mario. Samus. Comstock. SHODAN. You know it, and I know it, I could keep going, for a long time. Gaming has brought us some memorable characters. The RTS genre, not so much. Not to say that the genre is devoid of character, but proportionally, RTS games are light on names and faces…

Some Inspired Designs in the Dune RTS Series

Dune 2 is considered one of the founding games of the real-time strategy genre, and as such it is often given place of pride by┬áveteran RTS players (especially those who prefer Westwood’s style of game design). And, coming back to the game and its sequels as an adult with a more critical eye for games…

Looking Forward to the Future of RTS games

Looking at games (both real time strategy and otherwise) released in the past 4 years, and a couple of upcoming titles, we can see some trends that I think are going to become staples in real-time strategy games over the next decade or so. Let’s face it: as my colleague Chris Swain pointed out recently,…

Time as a Resource Part 3: World in Conflict

Part 1: Single Player Part 2: Multiplayer Over the past two articles we’ve looked how map design and time can be used by designers to help the player interact with their opponent, whether it be in single player missions or designing the player versus player aspect of the game. Today I want to wrap up…

Time as a Resource Part 2: Multiplayer Map Design

In my last post we discussed how map design can greatly impact the quality of single player missions. At the end we came away with the conclusions that what we want from a good map is: – Naturally encourages a player to interact with the map and their opponent – Use subtle methods to encourage…

Time as a Resource Part 1: Single Player Map Design

Within the standard real time strategy genre (along the lines of Command and Conquer, Age of Empires and Starcraft) there is a real sense of progression as the game moves along, having fairly clear early, mid and late game. This is drawn out in a few ways, resource expansion, technology improvements and overall growing unit…