Wayward Strategist

I’ve been a fan of RTS for as long as I can remember, having played WarCraft: Orcs and Humans shortly after its release up to and including modern, just-released RTS like...

Wayward recently republished a great article on what future real time strategy games have to do to help themselves succeed. He lists three things that he feels will be key in...

Master Chief. Kratos. Mario. Samus. Comstock. SHODAN. You know it, and I know it, I could keep going, for a long time. Gaming has brought us some memorable characters. The RTS...

Dune 2 is considered one of the founding games of the real-time strategy genre, and as such it is often given place of pride by veteran RTS players (especially those who prefer...

Looking at games (both real time strategy and otherwise) released in the past 4 years, and a couple of upcoming titles, we can see some trends that I think are going...

Part 1: Single Player Part 2: Multiplayer Over the past two articles we’ve looked how map design and time can be used by designers to help the player interact with their...

In my last post we discussed how map design can greatly impact the quality of single player missions. At the end we came away with the conclusions that what we want...