Wayward Strategist
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Wayward recently republished a great article on what future real time strategy games have to do to help themselves succeed. He lists three things that he feels will be key in...

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Master Chief. Kratos. Mario. Samus. Comstock. SHODAN. You know it, and I know it, I could keep going, for a long time. Gaming has brought us some memorable characters. The RTS...

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Dune 2 is considered one of the founding games of the real-time strategy genre, and as such it is often given place of pride by veteran RTS players (especially those who prefer...

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Looking at games (both real time strategy and otherwise) released in the past 4 years, and a couple of upcoming titles, we can see some trends that I think are going...

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Part 1: Single Player Part 2: Multiplayer Over the past two articles we’ve looked how map design and time can be used by designers to help the player interact with their...

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In my last post we discussed how map design can greatly impact the quality of single player missions. At the end we came away with the conclusions that what we want...

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Within the standard real time strategy genre (along the lines of Command and Conquer, Age of Empires and Starcraft) there is a real sense of progression as the game moves along,...