Wayward Strategist

This is my 4th patron-supported article. Thanks to everyone who supports me, both financially and otherwise. I deeply appreciate everyone who pays attention to what I write, challenges my ideas, and...

This post is supported by Patreon. The MOBA genre of games grew into popularity with the WarCraft 3 mod Defense of the Ancients or Dota Allstars, and took off like wildfire with the...

Back in July,  I wrote a post covering the progress I’ve made on my StarCraft 2 mod, whose working title was “Remnants.” In one short month, I’ve come a surprising way...

I’ve been hard at work on my first StarCraft 2 mod, Remnants, lately, and I’m excited to share what I’ve currently got implemented. Also, I’m putting to paper my road to actually getting this...

Last year I drafted a (semi) formal post talking about my plans to produce My first SC2 Arcade project: “Remnants”. I followed up with early descriptions of both factions and covering each faction’s...

I have this theory I’ve slowly been developing about RTS games design. I touched on it briefly in my overview of action RTS AirMech, and again in my first “RTS Design...

One of my primary goals in designing my first StarCraft 2 mod, currently operating under the name ‘Remnants‘ is to encourage players to maintain an awareness and force presence in multiple...