Wayward Strategist
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This post is supported by Patreon. The MOBA genre of games grew into popularity with the WarCraft 3 mod Defense of the Ancients or Dota Allstars, and took off like wildfire with the...

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Back in July,  I wrote a post covering the progress I’ve made on my StarCraft 2 mod, whose working title was “Remnants.” In one short month, I’ve come a surprising way...

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I’ve been hard at work on my first StarCraft 2 mod, Remnants, lately, and I’m excited to share what I’ve currently got implemented. Also, I’m putting to paper my road to actually getting this...

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Last year I drafted a (semi) formal post talking about my plans to produce My first SC2 Arcade project: “Remnants”. I followed up with early descriptions of both factions and covering each faction’s...

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I have this theory I’ve slowly been developing about RTS games design. I touched on it briefly in my overview of action RTS AirMech, and again in my first “RTS Design...

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One of my primary goals in designing my first StarCraft 2 mod, currently operating under the name ‘Remnants‘ is to encourage players to maintain an awareness and force presence in multiple...

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Recently I’ve had some great discussions about various real time strategy mechanics that have popped up a few times but went away. I really enjoyed the conversations so I decided to...