Unit Design, Clarity of Roles and Redundancy

One of the more enjoyable parts of designing a real time strategy game is creating the units. There is a sense of freedom and enjoyment to it but this part of RTS design can also lead to critical errors that are hard to fix once the game hits beta or even live. While it may…

The Cost Of Combat in Strategy Games

Thanks to my patrons for supporting this article! Strategy games, in some ways, are all about limitations. You have limited resources to spend on units and structures at any given time, limited time to react to enemy attacks and tactics, limited attention and reaction speed to manage as you try to eke the most out of…

What’s Up With Naval Units In RTS?

This is my 7th article funded by my kind patrons at Patreon. Thanks so much to my contributors for their continued support.  I really love those sites where people can anonymously ask questions of members, like ask.fm and curiouscat. It’s a really interesting way to generate conversation topics, and kind of kick-start the creative process…

You’re Creepin’ Me Out! Some Thoughts About Creep Camps In RTS Multiplayer

This is my 6th patron-supported article. Thanks to everyone who supports me, both financially and otherwise. I deeply appreciate everyone who pays attention to what I write, challenges my ideas, and engages with me in thinking about the fascinating experience that is real-time strategy gaming. I’ve been thinking a bit lately about a system included…

Let’s Talk About Combat Phases

This is my 5th patron-supported article. Thanks to everyone who supports me, both financially and otherwise. I deeply appreciate everyone who pays attention to what I write, challenges my ideas, and engages with me in thinking about the fascinating experience that is real-time strategy gaming. My particular thanks to Ashes and Xiao Hu, my top…

The Balance of Power: Progression and Equilibrium in Real-Time Strategy Games

This is my 4th patron-supported article. Thanks to everyone who supports me, both financially and otherwise. I deeply appreciate everyone who pays attention to what I write, challenges my ideas, and engages with me in thinking about the fascinating experience that is real-time strategy gaming. My particular thanks to Ashes and Ian Richard (@McTeddyGames), my…