The Cost Of Combat in Strategy Games

Thanks to my patrons for supporting this article! Strategy games, in some ways, are all about limitations. You have limited resources to spend on units and structures at any given time, limited time to react to enemy attacks and tactics, limited attention and reaction speed to manage as you try to eke the most out of…

What’s Up With Naval Units In RTS?

This is my 7th article funded by my kind patrons at Patreon. Thanks so much to my contributors for their continued support.  I really love those sites where people can anonymously ask questions of members, like ask.fm and curiouscat. It’s a really interesting way to generate conversation topics, and kind of kick-start the creative process…

You’re Creepin’ Me Out! Some Thoughts About Creep Camps In RTS Multiplayer

This is my 6th patron-supported article. Thanks to everyone who supports me, both financially and otherwise. I deeply appreciate everyone who pays attention to what I write, challenges my ideas, and engages with me in thinking about the fascinating experience that is real-time strategy gaming. I’ve been thinking a bit lately about a system included…

Let’s Talk About Combat Phases

This is my 5th patron-supported article. Thanks to everyone who supports me, both financially and otherwise. I deeply appreciate everyone who pays attention to what I write, challenges my ideas, and engages with me in thinking about the fascinating experience that is real-time strategy gaming. My particular thanks to Ashes and Xiao Hu, my top…

The Balance of Power: Progression and Equilibrium in Real-Time Strategy Games

This is my 4th patron-supported article. Thanks to everyone who supports me, both financially and otherwise. I deeply appreciate everyone who pays attention to what I write, challenges my ideas, and engages with me in thinking about the fascinating experience that is real-time strategy gaming. My particular thanks to Ashes and Ian Richard (@McTeddyGames), my…

RTS can learn from MOBAs, but they’re taking the wrong lessons

This post is supported by Patreon. The MOBA genre of games grew into popularity with the WarCraft 3 mod Defense of the Ancients or Dota Allstars, and took off like wildfire with the advent of Riot Games’ League of Legends. Now, roughly 7 years after the launch of League, MOBAs are a saturated genre, with their own…