What’s Up With Naval Units In RTS?

This is my 7th article funded by my kind patrons at Patreon. Thanks so much to my contributors for their continued support.  I really love those sites where people can anonymously ask questions of members, like ask.fm and curiouscat. It’s a really interesting way to generate conversation topics, and kind of kick-start the creative process […]

Read More What’s Up With Naval Units In RTS?

“What Happened to the RTS?” Some Thoughts on a Genre Supposedly In Decline

You see it everywhere. The pervasive notion that RTS is a genre in decline. Not that RTS games aren’t really played as much as games of other genres. That’s pretty obvious from Steam player numbers. And “decline” doesn’t mean that RTS are made less often than games of other genres. That’s probably true as well; […]

Read More “What Happened to the RTS?” Some Thoughts on a Genre Supposedly In Decline

You’re Creepin’ Me Out! Some Thoughts About Creep Camps In RTS Multiplayer

This is my 6th patron-supported article. Thanks to everyone who supports me, both financially and otherwise. I deeply appreciate everyone who pays attention to what I write, challenges my ideas, and engages with me in thinking about the fascinating experience that is real-time strategy gaming. I’ve been thinking a bit lately about a system included […]

Read More You’re Creepin’ Me Out! Some Thoughts About Creep Camps In RTS Multiplayer

Let’s Talk About Combat Phases

This is my 5th patron-supported article. Thanks to everyone who supports me, both financially and otherwise. I deeply appreciate everyone who pays attention to what I write, challenges my ideas, and engages with me in thinking about the fascinating experience that is real-time strategy gaming. My particular thanks to Ashes and Xiao Hu, my top […]

Read More Let’s Talk About Combat Phases

The Balance of Power: Progression and Equilibrium in Real-Time Strategy Games

This is my 4th patron-supported article. Thanks to everyone who supports me, both financially and otherwise. I deeply appreciate everyone who pays attention to what I write, challenges my ideas, and engages with me in thinking about the fascinating experience that is real-time strategy gaming. My particular thanks to Ashes and Ian Richard (@McTeddyGames), my […]

Read More The Balance of Power: Progression and Equilibrium in Real-Time Strategy Games