RTS can learn from MOBAs, but they’re taking the wrong lessons

This post is supported by Patreon. The MOBA genre of games grew into popularity with the WarCraft 3 mod Defense of the Ancients or Dota Allstars, and took off like wildfire with the advent of Riot Games’ League of Legends. Now, roughly 7 years after the launch of League, MOBAs are a saturated genre, with their own…

Wargame: Red Dragon Non-Review

NOTE – this article was originally published in June of 2014 on the website RTSGuru.com, a website which has since closed down. In an effort to preserve the writing it has been reposted, unaltered, here by Brandon “wayward strategist” Casteel – the original author and proprietor of this site. Wargame: Red Dragon is one of the best…

Some Inspired Designs in Relic’s RTS Titles

I’m not going to mince words here. Relic’s games are a breath of fresh air in the real-time strategy space. They always have been. Their inaugural title, Homeworld, was a breathtaking testament to what strategy games could be, and remains one of the iconic and noteworthy pillars of the real-time strategy space. In terms of both storytelling…

Working on a new map design logic for SCRAPmod

Originally posted on SCRAP mod:
For a real-time strategy game, the design of the game’s maps is perhaps as important as the design of the units and factions themselves. This is nowhere more evident than in the Company of Heroes and StarCraft games, where map design conventions alone have been responsible for power shifts between factions…

Brad Wardell provides us with exclusive information about Ashes: Escalation

Back when it launched, I made a bit of a to-do about large-scale RTS Ashes of the Singularity. While I greatly enjoy Supreme Commander and Planetary Annihilation, I’ve honestly gotten a bit tired of the overwhelming preponderance of large-scale RTS tweaking Chris Taylor’s Total Annihilation formula. While Ashes was refreshing, mechanically, I did have some quibbles with it. Among…

Modder’s Diary – Name Changes and Milestones

Back in July,  I wrote a post covering the progress I’ve made on my StarCraft 2 mod, whose working title was “Remnants.” In one short month, I’ve come a surprising way (given how slowly I’d been working, any progress feels like a lot) and I wanted to share it with anyone who might be interested.