Empires Apart Giveaway

The kind folks at Slitherine/Matrix, the publisher of Empires Apart, have provided Wayward Strategist with a couple of codes for the game. If you’ve been interested in playing, but unwilling or unable to pay the cost of entry, I might be able to help. I have 2 keys for Empires Apart, and I’m offering them to…

Empires Apart Game Overview

Thank you to my supporters on Patreon! Wayward Strategy was provided a review code for this game As popular as the Age of Empires games have been, and as beloved as they continue to be, it’s been a source of occasional wonderment to me that we haven’t seen more games deriving significant inspiration from them. We’ve…

The Cost Of Combat in Strategy Games

Thanks to my patrons for supporting this article! Strategy games, in some ways, are all about limitations. You have limited resources to spend on units and structures at any given time, limited time to react to enemy attacks and tactics, limited attention and reaction speed to manage as you try to eke the most out of…

In Tech We Trust? a First Impressions of Forged Battalion

Let me admit right up front that I have a soft spot for Petroglyph’s games. In spite of its flaws, I enjoyed Grey Goo enough to put over 100 hours into its multiplayer, and commentated a number of competitive matches at the dubious “height” of my stint on YouTube. I was one of the most…

What’s Up With Naval Units In RTS?

This is my 7th article funded by my kind patrons at Patreon. Thanks so much to my contributors for their continued support.  I really love those sites where people can anonymously ask questions of members, like ask.fm and curiouscat. It’s a really interesting way to generate conversation topics, and kind of kick-start the creative process…

Echoes of BattleForge? A First Impressions of Golem Gates

In 2009, an RTS called BattleForge was released. It was a representative of a somewhat novel concept in the RTS space: it brought some aspects of collectible card games (CCGs, such as Magic: The Gathering) into the gameplay. In BattleForge, players assembled a deck of units, turrets, and direct-action spells. These ‘cards’ were cast difrectly onto…

Taking Another Look at Dawn of War III

From Impossible Creatures to Homeworld to Dawn of War, Relic Entertainment is known for pushing the boundaries and redefining the borders of the real-time strategy genre. If they didn’t actually invent “full 6 degrees of freedom” in RTS, the phenomenal Homeworld certainly took the concept and showed its potential to a wide audience. And if…