Let me admit right up front that I have a soft spot for Petroglyph’s games. In spite of its flaws, I enjoyed Grey Goo enough to put over 100 hours into its multiplayer, and commentated a number of competitive matches at the dubious “height” of my stint on YouTube. I was one of the most […]Read More In Tech We Trust? a First Impressions of Forged Battalion
This is my 7th article funded by my kind patrons at Patreon. Thanks so much to my contributors for their continued support. I really love those sites where people can anonymously ask questions of members, like ask.fm and curiouscat. It’s a really interesting way to generate conversation topics, and kind of kick-start the creative process […]Read More What’s Up With Naval Units In RTS?
In 2009, an RTS called BattleForge was released. It was a representative of a somewhat novel concept in the RTS space: it brought some aspects of collectible card games (CCGs, such as Magic: The Gathering) into the gameplay. In BattleForge, players assembled a deck of units, turrets, and direct-action spells. These ‘cards’ were cast difrectly onto […]Read More Echoes of BattleForge? A First Impressions of Golem Gates
From Impossible Creatures to Homeworld to Dawn of War, Relic Entertainment is known for pushing the boundaries and redefining the borders of the real-time strategy genre. If they didn’t actually invent “full 6 degrees of freedom” in RTS, the phenomenal Homeworld certainly took the concept and showed its potential to a wide audience. And if […]Read More Taking Another Look at Dawn of War III
I try to stay abreast of what’s coming up in the strategy game space, but miss out on them far more often than I’d like. Thankfully “cataclaw,” an RTS player who I met thanks to our mutual appreciation of the Company of Heroes series, pointed out to me last week that Spellforce 3, an RTS/RPG […]Read More Spellforce 3 Open Beta Weekend Impressions
I recently had the opportunity to speak with Malte Lebahn at Stardock, and being featured in a new series from the company about the greater strategy games genre called Strategy Visions. Basically, the series is about why people love strategy games, and how the genre might grow. Their first video is about why people love […]Read More “Living Worlds” Stardock Invites Wayward Strategy To Talk About A Potential Future for RTS
You see it everywhere. The pervasive notion that RTS is a genre in decline. Not that RTS games aren’t really played as much as games of other genres. That’s pretty obvious from Steam player numbers. And “decline” doesn’t mean that RTS are made less often than games of other genres. That’s probably true as well; […]Read More “What Happened to the RTS?” Some Thoughts on a Genre Supposedly In Decline