What’s Up With Naval Units In RTS?

This is my 7th article funded by my kind patrons at Patreon. Thanks so much to my contributors for their continued support.¬† I really love those sites where people can anonymously ask questions of members, like ask.fm and curiouscat. It’s a really interesting way to generate conversation topics, and kind of kick-start the creative process…

Echoes of BattleForge? A First Impressions of Golem Gates

In 2009, an RTS called BattleForge was released. It was a representative of a¬†somewhat novel concept in the RTS space: it brought some aspects of collectible card games (CCGs, such as Magic: The Gathering) into the gameplay. In BattleForge, players assembled a deck of units, turrets, and direct-action spells. These ‘cards’ were cast difrectly onto…

2017 Year in Review and Year End Thoughts

For all the hullabaloo about the death of the real time strategy genre’s death or decline the years from 2015 to 2017 were probably among the best stretch of three years in terms of games released since the early 2000’s. In 2015 we saw the release of: Age of Empires 2: The African Kingdoms Act…

Taking Another Look at Dawn of War III

From Impossible Creatures to Homeworld to Dawn of War, Relic Entertainment is known for pushing the boundaries and redefining the borders of the real-time strategy genre. If they didn’t actually invent “full 6 degrees of freedom” in RTS, the phenomenal Homeworld certainly took the concept and showed its potential to a wide audience. And if…