Wayward Strategist

Working on a new map design logic for SCRAPmod

Advertisements

An update regarding the design of the game map in my StarCraft 2 mod.

SCRAP mod

For a real-time strategy game, the design of the game’s maps is perhaps as important as the design of the units and factions themselves. This is nowhere more evident than in the Company of Heroes and StarCraft games, where map design conventions alone have been responsible for power shifts between factions in the respective franchise’s competitive scenes.

View original post 2,064 more words

Advertisements

Advertisements