Working on a new map design logic for SCRAPmod

An update regarding the design of the game map in my StarCraft 2 mod.

SCRAP mod

For a real-time strategy game, the design of the game’s maps is perhaps as important as the design of the units and factions themselves. This is nowhere more evident than in the Company of Heroes and StarCraft games, where map design conventions alone have been responsible for power shifts between factions in the respective franchise’s competitive scenes.

View original post 2,064 more words

Advertisements

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s