RTS Design Thought – Control of Economic Processes

I mentioned this briefly in a previous article and will open again with it here: having played my fair share of strategy and tactics games, I’ve come to this conclusion: if your game removes a facet of the core RTS experience (like base building) it must include additional mechanics/game systems of at least comparable complexity and depth…

A Brief Look at Stardock’s RTS Lineup

There aren’t very many well known companies making RTS today. The foremost company that comes to mind, of course, when discussing RTS is Blizzard Entertainment, who are set to release Legacy of the Void (after which, who knows whether they’ll return to RTS any time soon). Then there’s Relic, the creators of Company of Heroes and…