What Is A Real-Time Strategy Game? An Exploration and Definition

Currently, real-time strategy games are looking like the proverbial red-headed step child of gaming. Fairly few RTS are being made any more (for a variety of reasons, but that is a topic for another article perhaps) and they tend not to sell particularly well, nor do most of them hold on to viable communities for…

The State of the Competitive Real Time Strategy Genre

Video game or electronic sports (eSports) have become a huge discussion point recently as their prize pools have grown and they have become featured more prominently in main stream media and traditional sports news sources so I don’t want to look at them in a generalized way as many, many have done before me. Instead…

Remnants StarCraft 2 Mod Update: Dendrites Units (Tier 1)

About a week ago I shared some information about the Tier 1 units of the first faction in my in-progress StarCraft 2 mod, the working title of which is Remnants – the faction in question is called the Constructors. I’ve now completed an initial design pass of the units described in that blog post and have moved…

Remnants StarCraft 2 Mod Update: Constructors Units (Tier 1)

I’ve been a fan of RTS for as long as I can remember, having played WarCraft: Orcs and Humans shortly after its release up to and including modern, just-released RTS like Act of Aggression and in-progress games like Servo. It’s no surprise to readers of this site, but real-time strategy games are my passion, and…

Persistent Consequences in Real Time Strategy Campaigns

While the Total War series does have real time strategy elements to it we also know it has a turn based foundation. Despite this I think one of my favorite aspect of it’s campaign is the sense of permanency to my decisions, if I lose a major battle I could potentially lose a large swath…