Real time strategy games now have an established precedent for their design, brought about by games like Dune 2, Age of Empires, Starcraft, the list goes on. While such classic titles did a lot to bring the real time strategy genre into widespread exposure throughout the 1990s into present time – there are a number […]Read More 5 Ways Real Time Strategy Games Will Break New Ground
Wayward recently republished a great article on what future real time strategy games have to do to help themselves succeed. He lists three things that he feels will be key in the growth and survivability of the RTS genre.Read More A Multiplayer Platform Is Not Enough For an RTS to Succeed
There is a much beloved convention in RTS games that players always seem to feel that they see too little of: the ability to design one’s own units. Earth 2150 is a standout example of this, where the player is able to research a variety of chassis, weapons, and defensive options and bolt them together […]Read More Mech yourself before you wreck yourself… Servo preview
Master Chief. Kratos. Mario. Samus. Comstock. SHODAN. You know it, and I know it, I could keep going, for a long time. Gaming has brought us some memorable characters. The RTS genre, not so much. Not to say that the genre is devoid of character, but proportionally, RTS games are light on names and faces […]Read More RTS Games need more iconic characters
power overwhelming Those two words won me many single player games as a kid playing Starcraft. By typing them in my units would become invincible, slaughtering my enemies with a single shot or slash. I actually was unable to beat the campaign of Starcraft and it’s sequel without this code until I went back to […]Read More The Glorious History of the RTS Cheat Code.
Dune 2 is considered one of the founding games of the real-time strategy genre, and as such it is often given place of pride by veteran RTS players (especially those who prefer Westwood’s style of game design). And, coming back to the game and its sequels as an adult with a more critical eye for games […]Read More Some Inspired Designs in the Dune RTS Series
An undifferentiated mass sweeping across all in its path, unmaking. That’s the blob. This is, of course, a passable definition of a “blob” in real-time strategy games, as well. This ‘tactic’ – if it can truly be called such – is when a player, regardless of unit diversity, is able to simply select a large […]Read More RTS101 – Blobs