I’ve mentioned before before how much I appreciate AirMech’s unique blend of the MOBA and RTS genres (though, really, the game it emulates is much, much older than the MOBA), and to showcase this I’ve been trying my hand at commentaries of gameplay posted to YouTube. To date, I have made 4 videos: an introduction to […]Read More Wayward Commentaries, AirMech Edition
GIVEAWAY IS NOW CLOSED. WINNERS ANNOUNCED WEEK OF 6/22-6/26 My irresponsible consumerism is your free game! The Wayward Strategist purchased the recent Relic Humble Bundle in order to get the sweet Relic t-shirt. Fortunately for you, I already own all of the games in the bundle, so I am giving them away. All of them. […]Read More Wayward Strategy Relic + Mohawk Giveaway!
In my last post we discussed how map design can greatly impact the quality of single player missions. At the end we came away with the conclusions that what we want from a good map is: – Naturally encourages a player to interact with the map and their opponent – Use subtle methods to encourage […]Read More Time as a Resource Part 2: Multiplayer Map Design