Thought experiment: scarce-resource RTS

I’ve written before about how I see RTS games lie along a sliding scale of economics, with games like Sins of a Solar Empire or Supreme Commander at one end, and games like Dawn of War 2 at the other end, with titles like StarCraft or Command and Conquer in the middle. This is more than…

Offworld Trading Company First Impressions

Real-time strategy games are, in a way, games of competitive economics. Within the framework of a real-time strategy match, in almost every case players are asked to build an economy – building and growing an income comprised of 1 or more resources (often, 2 – 4 resources of varying application and scarcity) and commit those…