Almost since the inception of games, game designers have known that giving all participants universal and precise access to complete information about a game’s state can be a roadblock to the skill and fun derived from playing. In card games such as War, Rummy, Blackjack and Poker for instance, at least one or more of each player’s cards […]Read More Battlefield uncertainty and fog of war
I’m going to start by saying that I already covered a lot of ground on the topic of Grey Goo in my preview which I released just under 2 weeks ago. I’m going to endeavor to not cover the same topics the same way I did before. I also, and I cannot stress this enough, am intentionally […]Read More Grey Goo non-review
I consider myself a long time fan of Petroglyph games. I put possibly upwards of 100 hours into Universe at War, and was perhaps one of the only people who signed up for Games for Windows Live solely to play ranked multiplayer in the game. I was in the beta for aborted games Mytheon and […]Read More My thoughts about Grey Goo
As a self-described “tactics and wargamer”, I tend to focus my energy on games that put their emphasis on unit control, e.g. “micro” over economics, e.g. “macro.” I have nothing against macro, per se, but personally feel that smashing tanks or alien bugs or what have you into other tanks and alien bugs is considerably […]Read More Giving Planetary Annihilation another chance turned out really well!