The case for Victory, End of Nations, and other games of their type

Petroglyph’s recently announced Kickstarter campaign to develop an action strategy title called “Victory” got me thinking a little about the real-time strategy genre. More specifically, it’s got me thinking about the types of RTS that we tend to see produced these days, and the type of RTS that gamers seem to want. Allow me, please,…

Victory is floundering, but here’s why I want it to succeed.

I so want to see Petroglyph get a break. Sure, they’re staffed by many of the people who worked for Westwood Studios, creators of some of my favorite RTS games like Red Alert 2, Tiberian Sun and Emperor: Battle for Dune, but that’s not the reason I support them. I’m not hugely into gamer nostalgia,…