This is my 5th patron-supported article. Thanks to everyone who supports me, both financially and otherwise. I deeply appreciate everyone who pays attention to what I write, challenges my ideas, and engages with me in thinking about the fascinating experience that is real-time strategy gaming. My particular thanks to Ashes and Xiao Hu, my top supporters on Patreon. About 3 months ago, I wrote a pretty long and, admittedly, rather rambling post… Read More

In a world where strategy games are the veritable red-headed stepchildren of the games industry, it’s refreshing and welcome to see a company like Stardock put so much energy into long-term support of their lineups. All of their recent games: from Sorcerer King to Galactic Civilizations III, to Offworld Trading Company and Ashes of the Singularity, have received ample post-launch patching, updates, and DLC, continuing to improve and refine and build upon those… Read More

ETHICS NOTE: To conduct this interview, I was given access to a temporary closed beta for Dawn of War III. I independently decided to pre-order the game with my own money based on my experiences in the beta. No other compensation was related to the production of this piece. After speaking with Dawn of War III’s Game Director Phil Boulle, Relic approached me with an offer to interview Carolina Mastretta, one of their… Read More

ETHICS NOTE: To conduct this interview, I was given access to a temporary closed beta for Dawn of War 3. I independently decided to pre-order the game with my own money based on my experiences in the beta. No other compensation was related to the production of this piece. I’ve been following the development of Dawn of War III with a mixture of interest and, well, a bit of apprehension. The Dawn… Read More

From humble beginnings, Petroglyph’s “8 Bit” series has some quite a long way. They’ve gone from 1 faction at launch to 6, with army themes including near future military, WarCraft 2-esque high fantasy, and most recently they’ve added 2 science fiction factions. The games have 2 campaigns in each version, and recently their free-form territory control game mode has been rolled out across all 3 titles. They’ve even launched a multiplayer-only version… Read More

This is my 4th patron-supported article. Thanks to everyone who supports me, both financially and otherwise. I deeply appreciate everyone who pays attention to what I write, challenges my ideas, and engages with me in thinking about the fascinating experience that is real-time strategy gaming. My particular thanks to Ashes and Ian Richard (@McTeddyGames), my top supporters on Patreon. In my personal definition of what constitutes a real-time strategy game, one of the… Read More

This is my 3rd patron-supported article. Thanks to everyone who supports me, it means the world to me.  Every so often, I return to one of the RTS I played when I was a kid. Some of these are broadly popular, like StarCraft or WarCraft or Tiberian Sun. Some may be less so, like Earth 2150 or War Wind. In part, these ventures are driven by nostalgia: to recapture or relive the… Read More