Taking Another Look at Dawn of War III

From Impossible Creatures to Homeworld to Dawn of War, Relic Entertainment is known for pushing the boundaries and redefining the borders of the real-time strategy genre. If they didn’t actually invent “full 6 degrees of freedom” in RTS, the phenomenal Homeworld certainly took the concept and showed its potential to a wide audience. And if […]

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“Living Worlds” Stardock Invites Wayward Strategy To Talk About A Potential Future for RTS

I recently had the opportunity to speak with Malte Lebahn at Stardock, and being featured in a new series from the company about the greater strategy games genre called Strategy Visions. Basically, the series is about why people love strategy games, and how the genre might grow. Their first video is about why people love […]

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“What Happened to the RTS?” Some Thoughts on a Genre Supposedly In Decline

You see it everywhere. The pervasive notion that RTS is a genre in decline. Not that RTS games aren’t really played as much as games of other genres. That’s pretty obvious from Steam player numbers. And “decline” doesn’t mean that RTS are made less often than games of other genres. That’s probably true as well; […]

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You’re Creepin’ Me Out! Some Thoughts About Creep Camps In RTS Multiplayer

This is my 6th patron-supported article. Thanks to everyone who supports me, both financially and otherwise. I deeply appreciate everyone who pays attention to what I write, challenges my ideas, and engages with me in thinking about the fascinating experience that is real-time strategy gaming. I’ve been thinking a bit lately about a system included […]

Read More You’re Creepin’ Me Out! Some Thoughts About Creep Camps In RTS Multiplayer