“What Happened to the RTS?” Some Thoughts on a Genre Supposedly In Decline

You see it everywhere. The pervasive notion that RTS is a genre in decline. Not that RTS games aren’t really played as much as games of other genres. That’s pretty obvious from Steam player numbers. And “decline” doesn’t mean that RTS are made less often than games of other genres. That’s probably true as well; […]

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You’re Creepin’ Me Out! Some Thoughts About Creep Camps In RTS Multiplayer

This is my 6th patron-supported article. Thanks to everyone who supports me, both financially and otherwise. I deeply appreciate everyone who pays attention to what I write, challenges my ideas, and engages with me in thinking about the fascinating experience that is real-time strategy gaming. I’ve been thinking a bit lately about a system included […]

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Let’s Talk About Combat Phases

This is my 5th patron-supported article. Thanks to everyone who supports me, both financially and otherwise. I deeply appreciate everyone who pays attention to what I write, challenges my ideas, and engages with me in thinking about the fascinating experience that is real-time strategy gaming. My particular thanks to Ashes and Xiao Hu, my top […]

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Stardock releases another substantial update for Ashes of the Singularity

In a world where strategy games are the veritable red-headed stepchildren of the games industry, it’s refreshing and welcome to see a company like Stardock put so much energy into long-term support of their lineups. All of their recent games: from Sorcerer King to Galactic Civilizations III, to Offworld Trading Company and Ashes of the Singularity, […]

Read More Stardock releases another substantial update for Ashes of the Singularity